● System onlineAlpha capacity: 4 playersIntelligence priority: deep simulationSYNC PENDING
Dome Seven city aerial view in the current alpha

MARS3077 / Living civilization project

The Blueprint for a Living Civilization.

MARS3077 is one science-fiction universe expressed through a 3D Alpha inhabited by AI-driven digital citizens, a pixel game, a complete novel, and a long-term WEB5.0 vision connecting community systems, IP, and VR.

MARS3077 PROJECT BLUEPRINT

From WEB3.0 to a MARS3077 WEB5.0 universe.

Three conceptual layers describe how digital community systems, artificial intelligence, story IP, and immersive presence could converge inside one evolving civilization.

  1. VISION

    WEB3.0 foundation

    NFT + MEME (TOKEN) + DAO = WEB3.0

    A future-facing concept for digital artifacts, shared culture, and community coordination. These systems are not released.

  2. VISION

    WEB4.0 intelligence

    WEB3.0 + AI = WEB4.0

    AI adds citizens that remember, decide, and act. Citizen simulation is in active prototyping; the combined WEB4.0 layer remains a vision.

  3. VISION

    WEB5.0 universe

    WEB4.0 + IP + VR = WEB5.0

    Games and the novel already open different windows into the IP. VR and the complete cross-media WEB5.0 architecture remain a future vision.

Project concept, not industry standard. WEB5.0 is a MARS3077 project concept, not an industry standard and not an investment, token sale, ownership, governance, or return promise. No NFT, MEME token, or DAO is offered by this website.

AI / LIVING CIVILIZATION

Digital citizens. A history of their own.

Research direction

Starting with a pixel world, we explore how memory, relationships, institutions, and choices could shape a civilization without a prewritten ending. AI is more than a chat window.

A player meeting residents at the starport settlement in the MARS3077 pixel game
Current pixel build · Settlement encounters
The NPC dialogue interface in the MARS3077 pixel game
Current pixel build · NPC dialogue

Research direction | The images above are authentic captures of the current pixel build. They do not mean long-term memory, autonomous society, Digital Twin, or PROPOSE are fully implemented. Autonomous behavior does not establish subjective consciousness.

  1. Life & memory

    Beginning with an encounter, we explore characters that remember experiences and develop goals and relationships. The aim is residents with histories, not scenery waiting for a trigger.

  2. Relations & institutions

    Resources are finite. Choices are connected. We envision organizations emerging through cooperation, trade, and conflict, with observable consequences when institutions change—not a scripted ending.

  3. Digital Twin

    Explicit data mappings could bring selected public real-world variables into a sandbox to compare conditions. This is neither a complete copy of society nor a prediction of real-world outcomes.

  4. PROPOSE · Decide together

    AI could suggest resource or rule changes: simulate first, then seek a player co-sign to approve or reject. Code proposals require isolated tests and maintainer review, never direct edits to the live game.

Mechanism concept · Energy allocation

When energy runs short, who decides what happens next?

  1. Observe shortage
  2. Propose a plan
  3. Compare in sandbox
  4. Player co-sign
  5. Execute or reject

A mechanism illustration, not the current game interface. Simulations require validation; proposals do not execute automatically. Real-world systems would require separate, explicit authorization.

Design doctrine

Gameplay comes first. AI serves the game.

Intelligence is spent where it changes a life, a relationship, or the city. A smaller active population gives every simulated citizen more room to remember, decide, and act.

EXPLOREBUILDRELATEREMEMBER

Citizen behavior

Actions become history.

NPC intelligence is measured by what a citizen does, not by how eloquently it speaks.

DOME 07 / CIVIC RECORD
Citizen rerouted oxygenHabitat C stabilized
Citizen remembered a debtTrade terms changed
Citizen refused an orderTrust record updated

Most games stop when players leave. MARS3077 keeps living.

Development record

Build the civilization in public.

Every item is labeled by its current state. Vision is not presented as a shipped feature.

LIVE

Intelligence-first admission

The current alpha reserves a four-player capacity so deeper citizen simulation can remain the priority.

PROTOTYPE

Living Mars loop

Explore, combat, construction, needs, relationships, and remembered outcomes are being tested together.

IN DEVELOPMENT

Persistent civic history

Longer-running consequences and more legible citizen histories are being expanded.

VISION

Self-shaping civilization

A world whose culture and institutions can grow beyond any single player or creator.

Manifesto

Gameplay comes first.
AI exists to make the game better.
Citizens turn systems into lives.
Consequences turn lives into history.
History turns a world into a civilization.